![]() Cooks are worthless, unless there's some kind of mod I don't know of that drastically decreases the chances of it happening He's level 10 cooking with archotech arms, maybe it's a fluke. I'm feeding 9 colonists a day, first day 1 got food poisoning from incompetent cook. Originally posted by Good Time:I've always been a paste guy and after almost 4 years i decided to make my kitchen completely sterile (sterile tiles) and give the cook archotech arms. It's a trivial effect designed to introduce pawn-specific things to new players. Since it can happen at any time and has an increased chance of happening with low-skill Cooks, at what stage of progression is the player expected to experience it? That's right, the Early stage of the game. It's often one of the first pawn-specific mood effects a new player experiences. If they want to try to play better, they'll work towards efficient Meal production.įood Poisoning is only a low-tier "annoying" issue in any game. If someone wants to rely on nutrient paste, more power to 'em. as with all things Rimworld, every single player that presses the Play button is allowed to roleplay what they want or pursue their own goals however they want. The only time one should prefer a nutrient paste dispenser for everyday food production is when the only other choice is dying.īUT. (Especially once Corn production starts.) ![]() Why? Because once the player gets proper food production, energy, and dedicated Cooks/Farming, it's a non-issue as long as there's not some Event that ruins a greenhouse/food at the "wrong time." But, that's what expanded freezer space for raw food is for, after all. Though it may be a bit longer for lower Tier cooks and depending on how much overstock one wants. You don't have to "deal" with food poisoning, it just passes after a few hours, and for every 10 colonists you are feeding it happens about once a year with a decent cook. You just have to create a proper cooking area, remove travel time from the process and it's done in seconds. It's a pretty trivial investment in time and resources for a fairly large difference in mood. Originally posted by Astasia:My colonies usually only ever have one cook and they spend like 5% or less of their time cooking, even for a colony of 20. Joke aside, there is also a mod that buffs paste, making it slightly overpowered. Have a few prisoners sharing a dorm together and cannot be bothered to feed them yourself? Yup. Have a super low amount of raw food? There's paste for that. I do believe there is a mod that makes paste much better. If you have a fancy place for your little pawns to eat, it'll generally give you a higher mood buff than you'll lose from the paste. Just put a Nutrient paste machine inside/built onto your freezer in case you're getting low on food, and it's the middle of a long winter. This allows you to make your raw food last something like 200%/300% more, which can be a real life saver sometimes. Nutrient paste requires much less items per meal to make than cooked meals. Food Poisoning at that time can be an unacceptable risk. "Berries" are great, but don't be so eager to eat them, especially when in a caravan-mission scene. Food Poisoning is, IMO, not worth worrying about since it's always got a small chance of occurring.Īlso Note: All "raw" foods have a separate chance of causing Food Poisoning. When it's not, I suffer through it - Meal bonuses are just too good to voluntarily pass up. Note: Starting with a Cook at/above 4 or with passions/double-passions in Cooking is something I prioritize when possible. That's a pretty worry-free way to get an additional Cook leveled up without any risk of Food Poisoning. I didn't know that making Smokleaf Joints would raise Cooking skill when done at a Drug Lab bench. Skill 6 opens up better meals and things take off pretty well from there, as long as they're in-supply. It takes a trivial amount of time, once properly set up and supplied, to get a Cook above 4, which is where the breakpoint starts to slow. ![]() The bonuses and benefits from cooked Meals are entirely too great to pass up. I've never once used Nutrient Paste as a food source for colonists.
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